/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

//
// File modified for cocos2d integration
// http://www.cocos2d-iphone.org
//

#ifndef GLES_RENDER_H
#define GLES_RENDER_H

#import "cocos2d.h"

#ifdef __CC_PLATFORM_IOS
#import <OpenGLES/EAGL.h>
#elif defined(__CC_PLATFORM_MAC)
#import <OpenGL/OpenGL.h>
#endif

#include "Box2D.h"

struct b2AABB;

// This class implements debug drawing callbacks that are invoked
// inside b2World::Step.
class GLESDebugDraw : public b2Draw
{
	float32 mRatio;
	CCGLProgram *mShaderProgram;
	GLint		mColorLocation;
	
	void initShader( void );
public:
	GLESDebugDraw();
	
	GLESDebugDraw( float32 ratio );
	
	void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
	
	void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
	
	void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
	
	void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
	
	void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
	
	void DrawTransform(const b2Transform& xf);
	
    void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
	
    void DrawString(int x, int y, const char* string, ...);
	
    void DrawAABB(b2AABB* aabb, const b2Color& color);
};


#endif // GLES_RENDER_H
